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TypeScript development

TypeScript is JavaScript with a type system added. It compiles to plain JavaScript but catches whole classes of mistakes while you write code, not after it ships. For anything beyond a small script we treat it as the default, because it makes large codebases far safer to change and far easier to hand over.

Where it fits

When TypeScript is the right choice

  • Your application is more than a small script, where types catch bugs before they reach users.
  • More than one person will work on the code, now or later, and you want it to be self-documenting.
  • You expect the codebase to live and grow for years, where safe refactoring matters.
  • You want a new developer to understand the shape of the data without reading every line.
Where it does not

When plain JavaScript is enough

  • For a throwaway script or a tiny prototype, the setup cost of types may not pay off yet.
  • If a team genuinely has no TypeScript experience and the project is small and short-lived, plain JavaScript can be pragmatic, though we rarely find that to be the case.
  • Types describe shape, not behavior, so they reduce a class of bugs but never replace tests, and we use both.
Our approach

How we build with TypeScript

We write our front-ends and Node.js services in TypeScript by default. The editor flags mismatches as we type, so bugs are caught at the desk rather than in production, and the types double as living documentation for the next developer. We tune the strictness to the project and hand over a codebase that is genuinely safer to change.

Common questions

TypeScript FAQ

For anything that will live longer than a weekend, yes. The small upfront cost of writing types is repaid many times over in bugs caught early, safer refactoring and faster onboarding. The bigger and longer-lived the codebase, the clearer the payoff.
Yes, and it can be done gradually. TypeScript is designed to be adopted file by file, so we can introduce it to the riskiest parts first and expand from there, without a risky big-bang rewrite.
Slightly, at the very start, then it speeds things up. The editor catches mistakes instantly, autocompletes accurately and makes large changes safe, which more than offsets the small cost of writing types once a project is past the trivial stage.
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